Since (submerged) metal extractors never can hope to achieve these kind of production numbers, never use those when your struggling with your unit limit.Īnd even Moho mines are often not an option, as in normal situations the best they can hope for is 6,6 production, so only when you are using the cloaked fusion reactors for power in their cloacked setting, it might be viable on normal maps, but even than, no way to know moho mine output before it's completed, so you might risk a lot of resources and production and still have a crappy spot. (where I do take into account the fact that moho mines also use 15 energy that can be seen as having a value of 0.06 metal/s since we compare them to moho metal makers)ģ68 metal/s : 39 tiles used = 9,5 metal/sġ60 metal/s : 18 tiles used = 9,0 metal/sġ72 metal/s : 27 tiles used = 6,5 metal/s
Now from these numbers can be derived when it is better to build moho mines, if the moho mine in question produces these amounts of metal/s it is more efficient than the above fusion + moho metal maker combinations. *if one gets acces to both core AND arm techology, than by all means build core (submerged) fusion plants and arm moho metal makers, but thats not a normal game situation so I leave that out of the calculations. However they are still the third best option with 500 energy (core) and 550 energy (arm) production for a single unit, while cloaked, and since fusion plants explode, it may be sensible to have them cloaked in some situations.įor metal, it may seem less obvious, Moho mines, or Moho metal makers, what is better?ġ6 Arm Underwater fusion reactors can power 23 arm moho metal makers, for a total of 368 metal/sġ core underwater fusion reactor can power 2 core moho metal makers, for a total of 24 metal/sĨ Arm fusion reactors can power 10 arm moho metal makers, for a total of 160 metal/sĤ core fusion reactors can power 7 core moho metal makers, for a total of 84 metal/sġ6 cloaked ARM fusion reactors can power 11 arm moho metal makers, for a total of 172 metal/sĦ cloaked CORE fusion reactors can power 5 core moho metal makers, for a total of 60 metal/s If the map has no sea, than that honour falls to the normal and cloaked fusion reactors with their 1050 energy for core and 1000 for arm.Ĭostwise there is no point in building the cloaked variation, more expensive, longer buildtime, and at best equal energy production when compared to the normal fusion plants. Well than what is most efficient to build if one looks only to unit space?Ī submerged fusion reactor produces by far the most energy for a single tile, while also being relatively hidden, 1200 for core and 1150 for arm. It is this kind of war where unit limit matters, as this game by default only allows for 250 units, and you hit that quicker than you think, having an economy that spits out an insane amount per second, without taking up to much space, unit limit wise, freeing up space for extra production buildings, expensive defences or tons of high end units, like krogoths or nukes. In a prolonged war, both sides, for whatever reason, get a chance to build their most advanced technology, fronts tend to be more static, battles more strategic and chirugical, and attacks more about doing economicly more damage to the enemy than you yourself lost in your attack. Also expensive long term investments are far to much a target in a war thats all over the map raiding and no structure or unit is expected to live very long. After all longer earn back times may mean you have lost the war before you start earning anything back on your investment.
In a boom war, you burn fast, fight fast, and as a result fast and quick returns on your investment are important. There are basicly two types of war : boom, or prolonged.